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. gömböç in space 

. Onur Sekmen / 2024

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Gomboc decides to leave the safe space. During it's constant walk in the given space it tries to interact with the other beings around but fails. This fail leads to a fall and those beings start to become scary black holes. The safe space is no longer safe and despite of the stop sign Gomboc succeeds to fall again. The narrative reflects on another body with a different order and the mobility of the body never stops.

"I do not know how long I have been here. I do not know when I came and I do not know how long it took me to forget where I was. I do not know if I have always been alone or if I am alone. I do not know how tall I am or how wide I am, In the loneliness of the room, I am stretched, monstrously, and I continue, instinctively, to expand, to feel something that I cannot be filled. I am getting lighter and lighter and I am going to dissolve someday. I dare remember when I got quiet, but I cannot remember the last thing I heard.. maybe it was not quiet. Maybe I do not hear anymore or maybe I am not a thing that is able to hear anymore. "
Neslihan Yakut

Project is created through a call and response technique formed between Gökçe Göbüt, Neslihan Yakut and Onur Sekmen. Gökçe Göbüt’s art game Quasicritilcal playthrough and Neslihan Yakut’s text “the space” reflects on each other in a media form to explore the relation between body and space, using the form Gomboc as the body in an extraordinary space. Mobility of this body within the space and the structural stance against it forms the main questioning of the project. The reflection of the narrative on a human body draws a dream-like bridge between the "game" and our reality.

Produced, directed and edited by Onur Sekmen

Referenced Pieces:
quasicritical video game - gökçe göbüt / 2023

the space - neslihan yakut /2019

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